hello! wow, its been a while since my last submission, huh!? but anyways, heres a "little" something to show that i'm still alive!Day And Night, i kinda like the name and it seems to suit it quite well, don't you think? but besides the name, i'm just loving the whole image! a lot and i mean a lot of work was put into this one! incluse time!
enjoy the image guys! and remember that comments and critiques are always welcome! and favs are always appreciated!
also, theres more on this one coming soon! something that should make you guys feel really happy!
time: ........................16-20 hours of actual work spread across a whole month. programs: ................ photoshop cs5, cosmic pack 3 actions and textures, knoll light factory aprox. # of layers: .... 150!
new techniques/ methods used:
-knoll light factory for the suns. -mixing nebulas. -glow to the night sides for lighting. -effects and adjustments layers to help everything blend in.
I want to really like this, however there are a few design flaws that you could easily fix to make this a truly amazing piece.
First the texture of the planets. When I zoom in to %100, there is some serious texture tearing and pixelation roughness. I'm assuming this is from stretching out the images in Photoshop (I will release a tutorial on how to avoid this, shortly). A quick note on how to fix this: Fade out your planet's texture gradually, and replace it with a glow-y atmospheric non-rough texture. Using Outer glow works in some cases, but there are more effective methods. I'll be sure to include this in my tut.
Image composition is decent, although I tend to favor more realistically sized planet to moon ratios. You wouldn't see these spaced so close together, let along so many in one spot. I'd reduce the number of planets/moons to 2 or 3, and use some atmospheric lighting to create perspective and add body to the negative spaces in your image.
Stars are a bit weak... feel free to use my 5k pixel clean high resolution starfield. Background could use some sharpening I think too. Sun glow is good, colors on planets are weak, and need some contrast.
Again, I really like this, and you have the talent for this type of art. A personal bias: I'd avoid doing common things that other artists do (like the small space ships) and shoot for something more unique. Stick to smaller resolutions until your image quality improves-- it'll be a lot easier to make large-scale adjustments, unless you have a beastly workstation. Focus on improving your methods and you'll succeed in your pursuit of space art for sure.
Hey listen, I (not being a digital artist) am probably who you would love to hear from in that... well I'm the public that would like or buy your work and I must say that everything you do here, I am gasping as I click because the images just get better and better... and listen, I'm a visual artist in that I photograph and film... these things are very penetrating. The pros can weigh in things that will change your work or help it depending just like my peers in say , the audio or video world. But , you should know that I am already a fan after 2 pieces. I love this stuff and would love to feature it... in a feature! or perhaps as artwork to accompany an artist I produce. I'm fine with paying for non exclusive licenses... this is a lot of work. keep it up!!!!
Fantastic! Could I ask you if you'd like to help conceptually how to possibly "composite" something? I can show you some elements and I'd like your opinion. My name is Paul and I can be also emailed at paul@paulgrundman.com thanks!
I love your detail. Im looking for an artist to produce or display work on the ceiling of an alternative music venue I work with. Do have contact details you can provide me with.
First the texture of the planets. When I zoom in to %100, there is some serious texture tearing and pixelation roughness. I'm assuming this is from stretching out the images in Photoshop (I will release a tutorial on how to avoid this, shortly). A quick note on how to fix this: Fade out your planet's texture gradually, and replace it with a glow-y atmospheric non-rough texture. Using Outer glow works in some cases, but there are more effective methods. I'll be sure to include this in my tut.
Image composition is decent, although I tend to favor more realistically sized planet to moon ratios. You wouldn't see these spaced so close together, let along so many in one spot. I'd reduce the number of planets/moons to 2 or 3, and use some atmospheric lighting to create perspective and add body to the negative spaces in your image.
Stars are a bit weak... feel free to use my 5k pixel clean high resolution starfield. Background could use some sharpening I think too. Sun glow is good, colors on planets are weak, and need some contrast.
Again, I really like this, and you have the talent for this type of art. A personal bias: I'd avoid doing common things that other artists do (like the small space ships) and shoot for something more unique. Stick to smaller resolutions until your image quality improves-- it'll be a lot easier to make large-scale adjustments, unless you have a beastly workstation. Focus on improving your methods and you'll succeed in your pursuit of space art for sure.
Regards,
F4lyn
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